BinTray: Switch slots between vertical and horizontal walls
to better support the floors. Also fix margin of BinFront edge class(es)
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@ -23,17 +23,25 @@ class BinFrontEdge(edges.BaseEdge):
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f = self.settings.front
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a1 = math.degrees(math.atan(f/(1-f)))
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a2 = 45 + a1
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self.corner(-a1)
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for i, l in enumerate(self.settings.sy):
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self.corner(-a1)
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self.edges["e"](l* (f**2+(1-f)**2)**0.5)
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self.corner(a2)
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self.edges["f"](l*f*2**0.5)
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self.corner(-45)
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if i < len(self.settings.sy)-1:
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self.edge(self.thickness)
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if self.char == "B":
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self.polyline(0, 45, 0.5*self.settings.hi,
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-90, self.thickness, -90, 0.5*self.settings.hi, 90-a1)
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else:
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self.polyline(0, -45, self.thickness, -a1)
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else:
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self.corner(-45)
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def margin(self):
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return max(self.settings.sy) * 0.5*2**0.5
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return max(self.settings.sy) * self.settings.front
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class BinFrontSideEdge(BinFrontEdge):
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char = 'b'
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class BinTray(Boxes):
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"""A Type tray variant to be used up right with sloped walls in front"""
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@ -100,11 +108,12 @@ class BinTray(Boxes):
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self.open()
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self.addPart(BinFrontEdge(self, self))
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self.addPart(BinFrontSideEdge(self, self))
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# outer walls
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self.rectangularWall(x, h, "Ffef", callback=[self.xHoles], move="right")
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self.rectangularWall(y, h, "FFBF", callback=[self.yHoles, ], move="up")
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self.rectangularWall(y, h, "FFBF", callback=[self.yHoles, ])
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self.rectangularWall(y, h, "FFbF", callback=[self.yHoles, ], move="up")
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self.rectangularWall(y, h, "FFbF", callback=[self.yHoles, ])
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self.rectangularWall(x, h, "Ffef", callback=[self.xHoles, ], move="left")
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self.rectangularWall(y, h, "FFBF", move="up only")
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@ -112,12 +121,12 @@ class BinTray(Boxes):
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self.rectangularWall(x, y, "ffff", callback=[self.xSlots, self.ySlots],move="right")
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# Inner walls
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for i in range(len(self.sx) - 1):
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e = [edges.SlottedEdge(self, self.sy, "f", slots=0.5 * hi), "f", "B", "f"]
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e = [edges.SlottedEdge(self, self.sy, "f"), "f", "B", "f"]
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self.rectangularWall(y, hi, e, move="up")
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for i in range(len(self.sy) - 1):
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e = [edges.SlottedEdge(self, self.sx, "f"), "f",
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edges.SlottedEdge(self, self.sx[::-1], "e", slots=0.5 * hi), "f"]
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e = [edges.SlottedEdge(self, self.sx, "f", slots=0.5 * hi), "f",
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edges.SlottedEdge(self, self.sx[::-1], "e"), "f"]
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self.rectangularWall(x, hi, e, move="up")
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# Front walls
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