New generator: TrafficLight

This commit is contained in:
Florian Festi 2016-11-26 12:51:30 +01:00
parent aa4c0fd1d4
commit 273174fae8
1 changed files with 107 additions and 0 deletions

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#!/usr/bin/env python3
# Copyright (C) 2013-2016 Florian Festi
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
from boxes import *
import math
class ShadyEdge(edges.BaseEdge):
char = "s"
def __call__(self, lenght, **kw):
s = self.shades
h = self.h
a = math.atan(s/h)
angle = math.degrees(a)
for i in range(3):
self.polyline(0, -angle, h / math.cos(a), angle+90)
self.edges["f"](s)
self.corner(-90)
if i < 2:
self.edge(self.thickness)
def margin(self):
return self.shades
class TrafficLight(Boxes): # change class name here and below
"""Traffic light with 3 lights"""
def __init__(self):
Boxes.__init__(self)
self.addSettingsArgs(edges.FingerJointSettings)
# remove cli params you do not need
self.buildArgParser("h")
# Add non default cli params if needed (see argparse std lib)
self.argparser.add_argument(
"--depth", action="store", type=float, default=100,
help="inner depth not including the shades")
self.argparser.add_argument(
"--shades", action="store", type=float, default=50,
help="depth of the shaders")
def backCB(self):
t = self.thickness
for i in range(1,3):
self.fingerHolesAt(i*(self.h+t)-0.5*t, 0, self.h)
def sideCB(self):
t = self.thickness
for i in range(1,3):
self.fingerHolesAt(i*(self.h+t)-0.5*t, 0, self.depth)
for i in range(3):
self.fingerHolesAt(i*(self.h+t),
self.depth-2*t, self.h, 0)
def frontCB(self):
self.hole(self.h/2, self.h/2, self.h/2-self.thickness)
def render(self):
# adjust to the variables you want in the local scope
d, h = self.depth, self.h
s = self.shades
t = self.thickness
th = 3 * h + 2*t
# Initialize canvas
self.open()
self.addPart(ShadyEdge(self, None))
self.rectangularWall(th, h, "FFFF", callback=[self.backCB], move="up")
self.rectangularWall(th, d, "fFsF", callback=[self.sideCB], move="up")
self.rectangularWall(th, d, "fFsF", callback=[self.sideCB], move="up")
e = edges.CompoundEdge(self, "fF", (d, s))
e2 = edges.CompoundEdge(self, "Ff", (s, d))
for i in range(3):
self.rectangularWall(h, d+s, ['f', e, 'e', e2],
move="right" if i<2 else "right up")
for i in range(3):
self.rectangularWall(h, h, "ffff", callback=[self.frontCB],
move="left" if i<2 else "left up")
self.rectangularWall(h, d, "ffef")
self.close()
def main():
b = TrafficLight() # change to class name
b.parseArgs()
b.render()
if __name__ == '__main__':
main()