Arcade: Increase height of keyboard
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9b4a45a1d5
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4e632325e3
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@ -34,9 +34,9 @@ class Arcade(Boxes):
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if self.move(y+35, h+155, move, True):
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if self.move(y+35, h+155, move, True):
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return
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return
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self.moveTo(35, 0)
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self.moveTo(45, 0)
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self.fingerHolesAt(20, 10, self.bottom, 0)
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self.fingerHolesAt(10, 10, self.bottom, 0)
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self.polyline(y-20, (90, 10))
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self.polyline(y-30, (90, 10))
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self.fingerHolesAt(0.5*t, 10, self.back, 0)
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self.fingerHolesAt(0.5*t, 10, self.back, 0)
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self.fingerHolesAt(h-40-40, 10, self.back, 0)
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self.fingerHolesAt(h-40-40, 10, self.back, 0)
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@ -48,7 +48,7 @@ class Arcade(Boxes):
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self.fingerHolesAt(0, 10, self.keyb, 0)
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self.fingerHolesAt(0, 10, self.keyb, 0)
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self.fingerHolesAt(-0.5*t, 10+0.5*t, self.keyback, 90)
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self.fingerHolesAt(-0.5*t, 10+0.5*t, self.keyback, 90)
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self.fingerHolesAt(150+0.5*t, 10+0.5*t, self.front, 90)
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self.fingerHolesAt(150+0.5*t, 10+0.5*t, self.front, 90)
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self.polyline(150, (90, 10), 72.7, (75, 10), 5)
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self.polyline(150, (90, 10), 124.45, (75, 10), 5)
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self.move(y+35, h+155, move)
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self.move(y+35, h+155, move)
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@ -61,16 +61,16 @@ class Arcade(Boxes):
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self.hole(self.width*3/4., 50, 40)
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self.hole(self.width*3/4., 50, 40)
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def render(self):
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def render(self):
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y, h = self.y, self.h = 540, 400
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y, h = self.y, self.h = 540, 450
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width = self.width
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width = self.width
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t = self.thickness
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t = self.thickness
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self.bottom = y-40-0.5*t
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self.bottom = y-40-0.5*t
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self.back = 40
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self.back = 40
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self.backwall = h-40
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self.backwall = h-40
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self.front = 70
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self.front = 120
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self.keyb = 150
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self.keyb = 150
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self.keyback = 40
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self.keyback = 50
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self.speaker = 150
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self.speaker = 150
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self.top = 100-t
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self.top = 100-t
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self.topback = 200-0.5*t
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self.topback = 200-0.5*t
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