UniversalBox: Fix missing lids for various top_edges
Call got refactored away Resolves: #121
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@ -79,6 +79,7 @@ class UniversalBox(_TopEdge, _ChestLid):
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self.rectangularWall(x+4*t, y+4*t, callback=[
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self.rectangularWall(x+4*t, y+4*t, callback=[
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lambda:self.top_hole(x, y, self.top_edge)], move="up")
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lambda:self.top_hole(x, y, self.top_edge)], move="up")
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self.set_source_color(Color.BLACK)
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self.set_source_color(Color.BLACK)
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self.drawLid(x, y, self.top_edge, [d2, d3])
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self.drawAddOnLid(x, y, self.lid)
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self.drawAddOnLid(x, y, self.lid)
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self.rectangularWall(x, h, [b, "F", t3, "F"],
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self.rectangularWall(x, h, [b, "F", t3, "F"],
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