New generator: StorageRack - Box with rails to slide other boxes in
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#!/usr/bin/env python3
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# Copyright (C) 2013-2014 Florian Festi
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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from boxes import *
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class StorageRack(Boxes):
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"""StorageRack to store boxes and trays which have their own floor"""
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ui_group = "Shelf"
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def __init__(self):
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Boxes.__init__(self)
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self.addSettingsArgs(edges.FingerJointSettings)
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self.addSettingsArgs(edges.StackableSettings)
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self.argparser.add_argument(
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"--depth", action="store", type=float, default=200,
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help="depth of the rack")
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self.argparser.add_argument(
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"--rail", action="store", type=float, default=30,
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help="depth of the rack")
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self.buildArgParser("x", "sh", "outside", "bottom_edge")
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self.argparser.add_argument(
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"--top_edge", action="store",
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type=ArgparseEdgeType("Fhe"), choices=list("Fhe"),
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default="F",
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help="edge type for top edge")
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def hHoles(self):
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posh = -0.5 * self.thickness
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for h in self.sh[:-1]:
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posh += h + self.thickness
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self.fingerHolesAt(posh, 0, self.depth)
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def backHoles(self):
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posh = -0.5 * self.thickness
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for nr, h in enumerate(self.sh[:-1]):
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posh += h + self.thickness
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if ((self.bottom_edge == "e" and nr == 0) or
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(self.top_edge == "e" and nr == len(self.sh) - 2)):
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self.fingerHolesAt(0, posh, self.x, 0)
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else:
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self.fingerHolesAt(0, posh, self.rail, 0)
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self.fingerHolesAt(self.x, posh, self.rail, 180)
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def render(self):
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if self.outside:
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self.depth = self.adjustSize(self.depth, e2=False)
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self.sh = self.adjustSize(self.sh)
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self.x = self.adjustSize(self.x)
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h = sum(self.sh) + self.thickness * (len(self.sh) - 1)
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x = self.x
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d = self.depth
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t = self.thickness
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# outer walls
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b = self.bottom_edge
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t = self.top_edge
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self.closedtop = self.top_edge in "fF"
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# sides
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self.ctx.save()
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# side walls
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self.rectangularWall(d, h, [b, "F", t, "E"], callback=[None, self.hHoles, ], move="up")
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self.rectangularWall(d, h, [b, "E", t, "F"], callback=[None, self.hHoles, ], move="up")
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# full floors
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self.rectangularWall(d, x, "fffE", move="up")
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self.rectangularWall(d, x, "fffE", move="up")
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num = len(self.sh)-1
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if b == "e":
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num -= 1
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if t == "e":
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num -= 1
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for i in range(num):
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self.rectangularWall(d, self.rail, "ffee", move="up")
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self.rectangularWall(d, self.rail, "feef", move="up")
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self.ctx.restore()
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self.rectangularWall(d, h, "ffff", move="right only")
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# back wall
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self.rectangularWall(x, h, [b, "f", t, "f"], callback=[self.backHoles], move="up")
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