boxespy/boxes/generators/trianglelamp.py

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#!/usr/bin/env python3
# Copyright (C) 2013-2016 Florian Festi
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
from boxes import *
class CornerEdge(edges.Edge):
char = "C"
def startwidth(self):
return self.boxes.thickness * math.tan(math.radians(90-22.5))
def __call__(self, length, bedBolts=None, bedBoltSettings=None, **kw):
with self.saved_context():
self.ctx.stroke()
self.set_source_color(Color.RED)
self.moveTo(0, self.startwidth())
self.edge(length)
self.ctx.stroke()
self.set_source_color(Color.BLACK)
super().__call__(length, bedBolts=None, bedBoltSettings=None, **kw)
class TriangleLamp(Boxes):
"""Triangle LED Lamp"""
ui_group = "Misc"
def __init__(self):
Boxes.__init__(self)
self.addSettingsArgs(edges.FingerJointSettings, finger=3.0,space=3.0,
surroundingspaces=0.5)
self.buildArgParser(x=250, h=40)
# Add non default cli params if needed (see argparse std lib)
self.argparser.add_argument(
"--cornersize", action="store", type=float, default=30,
help="short side of the corner triangles")
self.argparser.add_argument(
"--screenholesize", action="store", type=float, default=4,
help="diameter of the holes in the screen")
self.argparser.add_argument(
"--screwholesize", action="store", type=float, default=2,
help="diameter of the holes in the wood")
self.argparser.add_argument(
"--sharpcorners", action="store", type=boolarg, default=False,
help="extend walls for 45° corners. Requires grinding a 22.5° bevel.")
def CB(self, l, size):
def f():
t = self.thickness
self.fingerHolesAt(0, self.h-1.5*t, size, 0)
self.fingerHolesAt(l, self.h-1.5*t, size, 180)
return f
def render(self):
# adjust to the variables you want in the local scope
x, h = self.x, self.h
l = (x**2+x**2)**.5
c = self.cornersize
t = self.thickness
r1 = self.screwholesize / 2
r2 = self.screenholesize / 2
self.addPart(CornerEdge(self, None))
self.rectangularTriangle(x, x, num=2, move="up", callback=[
lambda: self.hole(2/3.*c, 1/4.*c, r2),
lambda: (self.hole(1/3.*c, 1/3.*c, r2),
self.hole(x-2/3.*c, 1/4.*c, r2)),
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])
self.rectangularTriangle(x, x, "fff", num=2, move="up")
C = 'e'
if self.sharpcorners:
C = 'C'
self.rectangularWall(x, h, "Ffe"+C, callback=[self.CB(x, c)],
move="up")
self.rectangularWall(x, h, "Ffe"+C, callback=[self.CB(x, c)],
move="up")
self.rectangularWall(x, h, "F"+C+"eF", callback=[self.CB(x, c)],
move="up")
self.rectangularWall(x, h, "F"+C+"eF", callback=[self.CB(x, c)],
move="up")
self.rectangularWall(l, h, "F"+C+"e" + C,
callback=[self.CB(l, c*2**.5)], move="up")
self.rectangularWall(l, h, "F"+C+"e" + C,
callback=[self.CB(l, c*2**.5)], move="up")
self.rectangularTriangle(c, c, "ffe", num=2, move="right", callback=[
lambda:self.hole(2/3.*c,1/3.*c, r1)])
self.rectangularTriangle(c, c, "fef", num=4, move="up", callback=[
lambda: self.hole(2/3.*c, 1/4.*c, r1)])