New generator: UBox - a box with rounded corner at the bottom
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#!/usr/bin/env python3
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# Copyright (C) 2013-2014 Florian Festi
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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from boxes import *
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from boxes.generators.box2 import TopEdge, ChestLid
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from boxes.edges import Bolts
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import inspect
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import math
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class UBox(TopEdge, ChestLid):
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"""Box various options for different stypes and lids"""
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def __init__(self):
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Boxes.__init__(self)
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self.addTopEdgeSettings()
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self.addSettingsArgs(edges.FlexSettings)
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self.buildArgParser("top_edge", "x", "y", "h")
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self.argparser.add_argument(
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"--radius", action="store", type=float, default=30.0,
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help="radius of bottom corners")
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self.argparser.add_argument(
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"--lid", action="store", type=str, default="default (none)",
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choices=("default (none)", "chest", "flat"),
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help="additional lid")
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self.angle = 0
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def U(self, x, y, r, edge="e", move=None):
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e = self.edges.get(edge, edge)
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w = self.edges["f"].spacing()
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tw = x+2*w
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th = y+w+e.spacing()
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if self.move(tw, th, move, True):
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return
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self.moveTo(w+r, w)
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self.edges["f"](x-2*r)
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self.corner(90, r)
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self.edges["f"](y-r)
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self.edgeCorner("f", e)
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e(x)
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self.edgeCorner(e, "f")
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self.edges["f"](y-r)
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self.corner(90, r)
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self.move(tw, th, move)
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def Uwall(self, x, y, h, r, edges="ee", move=None):
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e = [self.edges.get(edge, edge) for edge in edges]
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w = self.edges["F"].spacing()
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cl = r*math.pi/2
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tw = 2*y + x - 4*(cl-r) + e[0].spacing() + e[1].spacing()
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th = h + 2*w
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if self.move(tw, th, move, True):
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return
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self.moveTo(e[0].spacing())
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for nr, flex in enumerate("XE"):
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self.edges["F"](y-r)
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self.edges[flex](cl, h=th)
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self.edges["F"](x-2*r)
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self.edges[flex](cl, h=th)
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self.edges["F"](y-r)
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self.edgeCorner("F", e[nr])
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e[nr](h)
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self.edgeCorner(e[nr], "F")
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self.move(tw, th, move)
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def render(self):
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x, y, h, r = self.x, self.y, self.h, self.radius
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self.open()
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t1, t2, t3, t4 = self.topEdges(self.top_edge)
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self.U(x, y, r, t1, move="right")
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self.U(x, y, r, t3, move="up")
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self.U(x, y, r, t3, move="left only")
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self.Uwall(x, y, h, r, [t2, t4], move="up")
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self.drawLid(x, y, self.top_edge)
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self.drawAddOnLid(x, y, self.lid)
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self.close()
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def main():
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b = UBox()
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b.parseArgs()
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b.render()
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if __name__ == '__main__':
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main()
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