boxespy/boxes/generators/universalbox.py

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#!/usr/bin/env python3
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# Copyright (C) 2013-2014 Florian Festi
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
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from boxes import *
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from boxes.edges import Bolts
from boxes.lids import _TopEdge, _ChestLid
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class UniversalBox(_TopEdge, _ChestLid):
"""Box with various options for different styles and lids"""
ui_group = "Box"
def __init__(self):
Boxes.__init__(self)
self.addTopEdgeSettings(roundedtriangle={"outset" : 1})
self.addSettingsArgs(edges.FlexSettings)
self.buildArgParser("top_edge", "bottom_edge", "x", "y", "h")
self.argparser.add_argument(
"--lid", action="store", type=str, default="default (none)",
choices=("default (none)", "chest", "flat"),
help="additional lid (for straight top_edge only)")
self.angle = 0
def top_hole(self, x, y, top_edge):
t = self.thickness
if top_edge == "f":
edge = self.edges["F"]
self.moveTo(2*t+self.burn, 2*t, 90)
elif top_edge == "F":
edge = self.edges["f"]
self.moveTo(t+self.burn, 2*t, 90)
else:
raise ValueError("Only f and F supported")
for l in (y, x, y, x):
edge(l)
if top_edge == "F": self.edge(t)
self.corner(-90)
if top_edge == "F": self.edge(t)
def render(self):
x, y, h = self.x, self.y, self.h
t = self.thickness
t1, t2, t3, t4 = self.topEdges(self.top_edge)
b = self.edges.get(self.bottom_edge, self.edges["F"])
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d2 = Bolts(2)
d3 = Bolts(3)
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d2 = d3 = None
with self.saved_context():
self.rectangularWall(x, h, [b, "F", t1, "F"],
bedBolts=[d2], move="up")
self.rectangularWall(x, h, [b, "F", t3, "F"],
bedBolts=[d2], move="up")
if self.bottom_edge != "e":
self.rectangularWall(x, y, "ffff", bedBolts=[d2, d3, d2, d3], move="up")
if self.top_edge in "fF":
self.set_source_color(Color.RED)
self.rectangularWall(x+4*t, y+4*t, callback=[
lambda:self.top_hole(x, y, self.top_edge)], move="up")
self.set_source_color(Color.BLACK)
self.drawAddOnLid(x, y, self.lid)
self.rectangularWall(x, h, [b, "F", t3, "F"],
bedBolts=[d2], move="right only")
self.rectangularWall(y, h, [b, "f", t2, "f"],
bedBolts=[d3], move="up")
self.rectangularWall(y, h, [b, "f", t4, "f"],
bedBolts=[d3], move="up")
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