boxespy/boxes/generators/universalbox.py

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#!/usr/bin/env python3
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# Copyright (C) 2013-2014 Florian Festi
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
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from boxes import *
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from boxes.edges import Bolts
from boxes.lids import _TopEdge, _ChestLid
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class Box2(_TopEdge, _ChestLid):
"""Box various options for different stypes and lids"""
ui_group = "Box"
def __init__(self):
Boxes.__init__(self)
self.addTopEdgeSettings()
self.addSettingsArgs(edges.FlexSettings)
self.buildArgParser("top_edge", "bottom_edge", "x", "y", "h")
self.argparser.add_argument(
"--lid", action="store", type=str, default="default (none)",
choices=("default (none)", "chest", "flat"),
help="additional lid")
self.angle = 0
def render(self):
x, y, h = self.x, self.y, self.h
self.open()
t1, t2, t3, t4 = self.topEdges(self.top_edge)
b = self.edges.get(self.bottom_edge, self.edges["F"])
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d2 = Bolts(2)
d3 = Bolts(3)
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d2 = d3 = None
self.rectangularWall(y, h, [b, "f", t2, "f"],
bedBolts=[d3], move="right")
self.rectangularWall(x, h, [b, "F", t1, "F"],
bedBolts=[d2], move="up")
self.rectangularWall(x, h, [b, "F", t3, "F"],
bedBolts=[d2])
self.rectangularWall(y, h, [b, "f", t4, "f"],
bedBolts=[d3], move="left")
self.rectangularWall(x, h, [b, "F", t3, "F"],
bedBolts=[d2], move="up only")
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self.rectangularWall(x, y, "ffff", bedBolts=[d2, d3, d2, d3], move="right")
if self.drawLid(x, y, self.top_edge, [d2, d3]):
self.rectangularWall(x, y, "ffff", move="left only")
self.drawAddOnLid(x, y, self.lid)
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self.close()
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def main():
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b = Box2()
b.parseArgs()
b.render()
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if __name__ == '__main__':
main()